Case Study

TeamPunk

Game Development

TeamPunk Game logo

TeamPunk a game created by 15 students. In this project I was part of the developer department. Where we worked with 5 people. The game was programmed in the code language #C and with the application Unity. I worked on the player interaction, the UI of the game, part of the player movement and the game states. The game was made in 16 weeks. This was a big challenge but definitely a successful choice.

Game Discription

Radical advances in steam and coal technology changed the way of life in the Kingdom. This brought prosperity and progress in society,
but this progress also brought radical climate change, which destroyed the country’s flora and fauna, and destroyed food and other resources.

Convoys full of resources were sent to the smaller towns for their survival. But because raiders pose a threat to the convoy, the convoy is protected by guards (the players). They must kill these raiders to protect the convoy and ensure the survival of the small settlements.

Features:

  • Teamwork is key. Work together as a team to defend the Convoy by killing enemies and collect resources to fuel the Convoy.
  • Choose your poison. Use weapons with different kinds of damage and fire rates to defend your teammates and the Convoy.
  • Raiders be raidin. Different kinds of enemies form a dangerous threat. A threat you have to stop.
  • Fuel the Convoy or yourself. Fallen enemies drop fuel. This fuel can be used to fuel the Convoy or heal yourself. Will you sacrifice yourself for the Convoy or will you take the risk by using them on yourself?

Trailer

Note: This video contains many flashy elements